Wednesday, 2 May 2012

Wicked Wednesday

More from my growing collection of Strengths for In A Wicked Age. I'm always looking for more ideas and suggestions, so please add some in the comments if you think of any!

Acrobat - as a child your parents had you practice every day; now you're an expert at tumbling, falling – and most importantly dodging...
In order to maintain this strength you have to make sure you take time regularly to practice.
PCs use for myself; NPCs use action.

Dominate Will - someone with this strength can exert dominance over another, taking control over their actions.
It requires close physical proximity: suggestions are transmitted mind-to-mind. The affected person can still think and feel, but can only act as instructed by the dominator. Strong pain for either party can break the hold.
PCs use covertly; NPCs use maneuvering.

Iron Skin - were you blessed by the gods, or are you a freak of nature? Either way, your skin protects you from harm.
Your skin is always much tougher, there is no on or off switch. It certainly comes in handy in a tight spot.
PCs use for yourself; NPCs use self-protection.

Torture - you are skilled in extracting truth through pain and intimidation.
In order to use this strength well you just need the tools of your 'trade' (whatever they are) and the time to use them.
PCs use violence; NPCs use maneuvering.

Wings - for the longest time you have hidden your true self under a cloak. Your family loved you, and kept you safe. They never told you where your wings came from, or why you were special...
Take flight every few days to keep the muscles limber. And unsheathe them when you fly so they don't get tangled in your cloak.
PCs use directly; NPCs use action.

Read Minds - when you need to, you can hear the thoughts of others as clear as if they were speaking.
This requires no special equipment, rest or practice. You just have to will it. You can only hear, you cannot send.
PCs use covertly; NPCs use maneuvering.

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