Diplomacy - early in life you learned that you sometimes have to compromise to get what you want. You can persuade people through your ability to empathise with them and see things from their perspective.
The strength can't be used in combat.
PCs use for yourself; NPCs use maneuvering.
Aggression-fuelled Psionics - your rage creates psionic turbulence that you can use in combat (or to move things if you are sufficiently angry).
You have to be angry to use your ability, you have to feel rage and the deeper your rage the more terrible your power is.
PCs use with violence; NPCs use action.
Seduce - you have a knack for being able to flirt and persuade members of the opposite (or same) sex; they become compelled to follow your words.
This is a slow ability; you have to take time to do it, be subtle and careful sometimes. You can use it against people who have a negative opinion of you, but you have to know what to say.
PCs use covertly; NPCs use maneuvering.
Third Eye - your training with the Blind Nuns of the Eastern Foothills has developed into the ability to see things that are hidden: you can see the web of connections between people and also objects connected with them that are not in plain sight.
You have to be able to concentrate in order to see things; active combat or other distractions will limit the usefulness of your Third Eye.
PCs use directly; NPCs use maneuvering.
Cognitive Blindspot - you can create a pocket of un-ness to almost make yourself invisible; pockets of negatively charged observance in the people around you limit their ability to be aware of you. You are a ghost, and soon even memory of you will start to fade.
Concentration is key. You must project outwards from yourself. This is an indiscriminate strength, it affects everyone around you when you try to use it.
PCs use covertly; NPCs use self-protection.
Bone Blade - a retractable spike of bone rests in your left arm as a result of a birth abnormality; thirteen inches in length, and razor sharp down one edge, it can be used very effectively in a fight.
This strength can always be used (although you may wish to hide it from others).
PCs use directly; NPCs use action.