Ugh. This month has just turned into one long work day.
Every now and then I have the odd hour to think about games - and thankfully I got to play a few weeks ago, but then didn't have time to write about it. Perhaps this weekend - as it is a three day weekend in the UK - I will have time to write up running Lamentations of the Gingerbread Princess with Patrick and David W, which was interesting and fun and gross to describe in places.
We also played What is a Roleplaying Game? by Epidiah Ravachol, which was a really interesting example of diceless play. Very provocative and has me thinking about nano-games as a starting point for making and completing something, releasing/sharing something. I need to write about the game and about nano-games too.
I have nothing even resembling mechanics, but I do have ideas for Game Chef 2013, which of course I found out was running the day I went away earlier this week for work... Parallel universes, robots with crystal brains shifting through continua to escape from The Man while trying not to lose each other. Something like that.
And then, while playing GHOST/ECHO again I had a few ideas crystallise for a time travel game that has been running around in the background for ages called (for now) SPACE/TIME. Despite the title, it runs on the Apocalypse! So lots to do and lots to write.
At the start of the year I made a commitment to myself to blog a minimum of seven times a month. It's the 24th of May, and this is the first time I've blogged this month. So I'd best get cracking...