Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, 20 March 2019

First Impressions of Troika!

Troika! arrived in the post an hour ago.


I was happy to back the Kickstarter back when it ran; I was a big fan of Advanced Fighting Fantasy back in my youth, and to hear of something inspired by that game as opposed to D&D made me very curious. I've got a full plate of things to write and do for my day job, but a long series of train rides coming up when I might be able to give Troika! a proper read. So here's eight things I observe in my first five minutes of handling and browsing Troika!
  1. The production values are high. Good hardback, nice thick-but-not-too-thick paper. Excellent printing.
  2. d66 character classes is nice. It will take a while to read through them all, but first glance gives real variety from Burglar to Lonesome Monarch. Awesome.
  3. Also: a piece of evocative art for each character class!
  4. Reference tables on interior front and back covers: damage tables, spells and magical mishaps. Good to have them to hand.
  5. Interesting to have only the d6 in play for rolls. Think I've only seen that previously when playing story games.
  6. Some of the bestiary art is fantastic. Some is a little underwhelming. Again, just a first glance.
  7. Nice to see a starter adventure present!
  8. The cover is a bit of a mystery! I've no idea what is happening. I like the style, the wraparound-ness of it, but perhaps reading the character classes and adventure will make that clearer. It's cool but I don't know what it is.
I've not delved into the rules. I remember skimming the ruleset of an earlier edition and thinking it was neat. I'm sure that will be the case here too. I'm looking forward to spending more time with Troika! in the next week or so. Will share more thoughts then if that's interesting to anyone.

Wednesday, 6 March 2019

The Last Days of New Paris (tiny review)

I enjoyed The Last Days of New Paris by China Mieville last week. It's a short novel, showing a brief period in a long Second World War: New Paris, 1950, where Surrealist manifestations stalk the streets, literal demons from hell stalk the manifestations, artist-freedom fighter Thibaut fights the Nazis and the Nazis do the kinds of things you can probably imagine the Nazis doing if they really were tapping into demonic and occult powers.
I know nothing about Surrealism, but the book certainly painted a picture with the descriptions of the city and the manifestations within. There's a fast-paced story with some neat mysteries behind the beautiful, almost-apocalyptic world that's presented. I think fantasy (and sci-fi)  novels work well when a lot of the work of understanding what things are is left to the reader. So when China Mieville starts by talking about "manifs" you instantly get that they are something weird, strange, maybe dangerous, and as time goes on you pick up their true nature. This drew me in, and has reminded me just how good a writer Mieville is. I've picked up Perdido Street Station to re-read on my Kindle some time in the coming months (it's a loooong time since I first read it).

If you're interested in art generally or Surrealism particularly then I imagine that there will be interesting things in The Last Days of New Paris. But you don't have to know anything: the book carries you along through the explorations of Thibaut and Sam. I was not expecting the book to go where it went, but was very glad by the end that it had.

There are tons of neat ideas for games here too. Literally drawing on the power of art, a Tarot deck that can be spent card by card for special abilities, invoking the concept of a branch of art, and the almost-golem-like exquisite corpse creature that Thibaut shepherds around - there's a lot to take away from this book!

Wednesday, 3 February 2016

Vacant Ritual Assembly and Something Stinks in Stilton

Or: Nathan does quick reviews of two zines to remind you that he has a zine of his own coming out this month...

I think the idea to do something like a zine first came in to my head when I saw Vacant Ritual Assembly, the zine that Clint Krause produces under his Red Moon Medicine Show banner. I've picked up all five of the issues from this volume and loved them all. There's a good amount of playable material in every issue and the latest was no different. Combine that with short interviews with other creators, artwork, news and ideas about Clint's future releases - every issue is a great little package. And it's only $4 in print including postage! Go check it out. (issue 1 is PWYW on DriveThru)
Something Stinks in Stilton arrived through the letterbox yesterday. I've not bought The Undercroft by Daniel Sell before, but I'm going to pick up some of the back issues when I have a little spare cash. Stilton is kind of a special issue, and Oli Palmer's adventure is statted for LotFP, but it wouldn't take much to run in another system. Adventurers are asked to go and investigate mysterious circumstances, which will lead them to a horrific situation in the cheese-making town of Stilton. The adventure and description resonates with the themes and horror in so many of LotFP's official releases. It's creepy and unsettling - as is the cover, in a good way - a feature I particularly loved is the possible timeline of events: nothing binding or railroad-y, just super-useful to the DM. The art supports the text pretty well and it was interesting that the zine was printed full colour throughout: important adventure details are picked out in bold red text. The cover has a real tactile quality with slightly raised print, and it feels special. You can find it here.
For a prospective maker and publisher I haven't read many zines before: what others should I check out?