Showing posts with label david mcgrogan. Show all posts
Showing posts with label david mcgrogan. Show all posts

Friday, 1 March 2019

Highlights of the D&D 5e Starter Set Misadventures!

A little over two years ago, Christmas-time 2016, I met up with Patrick Stuart and David McGrogan to have a meal, catch up and play something. Patrick suggested the D&D 5e starter set adventure. Dave and I had played a little 5e but weren't really familiar with the system. Over the course of a few hours things got weird...

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Patrick: "You're a couple of adventurers taking supplies to a village... Do you want more than one pregen each?"
Us: "We'll be fine!"
...five minutes pass...
Us: "Who else have you got?"



*

We kill some goblins. My goblin-hating elf desecrates the shallow graves that Dave's responsible dwarf digs. We head to town and promptly leave the wagon in the open with one guard, not knowing that a gang of brigands roams the town after dark.


Violence follows.

The mayor is concerned that adventurers have arrived in town and started murdering the locals. We suspect (wrongly) that he is in league with the brigands. My chaotic elf wizard fakes a weird holy symbol to try and force a (non-existent) confession out of him. We persuade a brigand to help us out, but then fake a curse on him to try and ensure compliance. We get caught out but kill him.

*

Moving on to an area we think is the real source of the problems we encounter a strange creature. We need to tell deep, dark secrets to get past it. We invent things, getting deeper into our characters. One of us is a thief, another killed their goblin-deity worshipping grandmother.

Things get dark.

*


We rush into a wizard's bedroom and seize the advantage. We hurt him and then put him to sleep. He's the head bad guy. We tie him up, gag him and break his fingers - "just in case" - then when he still raises the alarm we drag him along with us because he knows stuff.

Some impressive visual cantrips scare away enemies, but then we're cornered by three larger foes. We take out one, and then two of our party are slain. Our last PC runs into the night, escaping with no friends, no treasure and no XP. She lives to tell the tale, but barely.

*

All of this happened over the space of about fourteen in-game hours. A series of seemed-like-a-good-idea-at-the-time choices, followed by instant regret, mayhem and disaster.

Maybe it was a mistake to desecrate the goblin graves.

Maybe it was wrong to push a prisoner down some stairs into a stone basement.

Maybe we should have thought through some of our plans more.

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Editor's Note, two years later: It was a really fun game. I found some of this in a G+ post I wanted to see archived, and it seemed like it might give some amusement to the general reader!

Monday, 19 September 2016

(Almost) On Holiday

I'm going on holiday at the end of the week. Long overdue, much deserved, and there'll be very little in the way of rest because my daughter (who turns three tomorrow), and my wife and my wife's parents are all coming too.

Between now and the taxi picking us up on Saturday (ugh, 3:15am!) I'm technically still on the clock in my day job, except that tomorrow we're going out for the day to celebrate CJ's birthday, then Thursday is another relative's birthday, Friday will be packing and panicking. So today and Wednesday for work. Yet here I am posting, of course.

The holiday will give me a chance to advance some game plans (some of which I can allude to, some of which I can't talk about), as there will be some times when my family are siesta-ing, and I'm not one for daysleeping. I'll be plotting and scheming:
  • first, Issue 4 of A Random Encounter is somewhere between a third and halfway through the production process. I can get a rough timeline sorted out while I'm away, but I need to do a follow-up interview. That won't happen until I'm back, and then there's more transcribing, art and so on. New ETA: November.
  • second, Project DANDELION: an idea I've been toying with for a while, and actually, being on holiday is the perfect time to work on this. DANDELION is a kind of prototype, and I have grand dreams but also grounded plans for this. Expect me to share this prototype thing hopefully by the end of October (I can work on this well while away, and then type and layout etc when I get back).
  • third, game prep for playing Night Witches. I floated the idea on G+ a few weeks or so back, and there was enough, "Sounds cool," comments to make me go for it. I've got the pdf on my phone, and I'll have plenty of notepaper, so may as well start jotting stuff down and figuring it all out.
And that's all I can really talk about that.

TO BUSINESS!

A few weeks back I was fortunate enough to meet up with David McGrogan, Chris McDowall and Patrick Stuart - coincidentally, the subjects of the first three issues of A Random Encounter! We played a great game of Fiasco using a Warhammer 40K-themed playset (I'm not all that familiar with 40K, but got approving murmurs when I declared that an arch heretic character was a Blood Angel Space Marine); more importantly than that they agreed to the following publicity shot:

"Dammit Dave, open your eyes!"
If anyone's been thinking about getting print copies of any of the issues of A Random Encounter, now's a great time, because in a few days I won't be shipping anything for over a fortnight. If you order by midday on Thursday 22nd then I'll definitely get it in the mail before I go on holiday. If you're happy with pdfs then you can get them from Payhip and DriveThruRPG with no problems.

More on future projects soon. If anyone's played Escape The Undermaze or Thursday Night, the print extra games that come with print copies of issues 2 and 3 of the zine then let me know how they worked for you. Or even if you've just read them and have some feedback, drop me a line.

Adios!
N