Wednesday, 25 April 2012

Wicked Wednesday

I'm really looking forward to the next time that I GM or play In A Wicked Age. I love how easy it is to set up, but also want to add some spice in terms of strengths for NPCs, and that takes a fair bit of thought at the start of a session, at a time when you just want to get things going.

I'm working on a random table of 36 strengths. Some are skills, some are really special powers. I'll put a few of them up week-by-week. If you have any more suggestions please let me know in the comments!

Bare Knuckle - the warrior monks trained you in the arts of weaponless combat.
There's a lot of flexibility in terms of style here, but you can't be wielding a weapon of any kind.
PCs use with violence; NPCs use action.

Bind Dead - you can command wandering souls, and even reanimated bodies to be bound to a location, an object - even another person.
You have a collection of talismans and must speak words of power while having a clear perception of who/what you are binding.
PCs use for others; NPCs use action.

Burn - basic pyromagic, controlling already extant fire (growing, subduing, shaping).
To command the destructive element a pyro-mage uses hand gestures and concentration.
PCs use directly; NPCs use action.

Charm - tactile hypnosis grants a subtle power of suggestion over a subject.
Skin-to-skin contact and a clear thought to sway the subject (you have to try and make them feel like it is their idea).
PCs use covertly; NPCs use maneuvering.

Heal - your hands can stir up the force of life and healing in an injured person. You are, quite simply, a lifesaver.
You need time, space and no interruptions. Positive results restore an injured or exhausted person. (the person you are attempting to save will roll covertly and for themselves AGAINST you; you might be trying to save them, but it is an intrusion into their body and sense of self to do so)
PCs act for others; NPCs use maneuvering.

Phase - your body is bound together by your mind, and you can shift the density to pass through or allow objects to pass through you.
A rare focusing crystal embedded in your chest gives you all that you need. It would be awful if it were to break...
PCs act for themselves. NPCs use maneuvering.

No comments:

Post a Comment