Last night we had another trip to Yoon-Suin, ably DMed by noisms. Patrick, Whimsy and I headed for the dungeon with three retainers to soak up some of the damage. We were cautious at first; we had arrived at the entrance to the dungeon in the late afternoon, and so our plan was just to have a quick explore so that we could get the lay of the land, see what the entrance was like, get a feel for the place.
Then we met the hostiles.
noisms described them as humanoid, grey-skinned, red eyes, dressed in rags and with long, lank hair: there were a lot of them, and they attacked in groups, armed with spears, clubs and slings. There were three or four skirmishes in all; they tried to flank us several times, but we were always able to stay one step ahead of them, more or less.
In the end, we killed all of them, but not without paying a price: we lost Patrick's character Damodar.
Damodar was awesome. He was always stood at the front of a fight, always keen to jump in; his INT stat was low, but Patrick played that really well by having Damodar ask naive-sounding-but-clever questions. Being the only fighter in a party of magic-users meant that he had to be the guy at the front; plate mail can only do so much, and Patrick effectively played the odds all night: hit after hit from slings, spears and clubs didn't connect, until they finally did.
Luckily, once we had killed all of the creatures in that party, we were able to "rescue" a 1st level cleric that Patrick was frantically rolling up. Damodar and one of the retainers were buried just outside the entrance of the dungeon, and the next day we decided to head back to Silaish Vo to lick our wounds and rethink our strategy.
It's my first time playing a magic-user, and I hadn't realised just how restricted options were in terms of combat: as a 1st Level I have only one spell as well, and none of my options are offensive in nature. I just about killed some of the grey-skins with my staff, and I had wits enough to make flame-bombs from flasks of oil. I'm hoping that I can level up (safely) over the next session, and possibly start the path towards offensive capabilities.
Having more than three hit points would also be handy.