Watch this space; I've been struck by inspiration somehow today, and so am finally getting maths thoughts out of my head where they have been stewing for ages. I've been writing for a work-type project (I do skills training with PhD students and research staff) and need a different kind of outlet. I thought that was going to be figuring out whether or not to use Apocalypse World, GHOST/ECHO or Cyberpunk as the basis for a small campaign that I want to GM, but it turns out that I've had this growing thought about finally figuring out the In A Wicked Age dice-rolling probabilities that has been bugging me. I don't know the answer now, but I SEE the connections.
In maths, when you have enough pieces, sometimes you can just run them together and get an answer spit back out. Building proofs from the conceptual machinery of algebra is dizzying. You can go so far so quickly.
Of course, there are probably resources out there that have looked at this. On an internet with this many connected souls, the chances are quite high that that's true. However, there is something great about sitting down, spending the time and doing some maths for the sake of it. So that's what I'm doing.
Watch this space: soon we'll have the final word on rolling dice for In A Wicked Age!*
*because, you know, that's what everyone has been waiting for in RPGS...