Friday, 4 March 2016

GMing Soon After A Long Break

The last few days have been pretty exciting, what with properly launching A Random Encounter, and at the same time I've been blitz-reading my way through a couple of books on start-ups and entrepreneurship - don't worry, I'm not about to enter this manic phase of starting lots of new businesses, because I think that way lies madness.

But it has got me thinking quite expansively about possibilities for future projects. I'm happy with how well people have taken to A Random Encounter, and there's a wave of people posting zine selfies that is quite good fun. I'm pleased to say that I have the outline of a plan to get another five issues out this year, all being well.

So now it feels about time to start playing games again, after a bit of a sabbatical. I have a semi-fortnightly games night with a friend that has become quite Android Netrunner focused lately, which is great, and something that I'll probably picking up a starter set of soon. But my friend's also an RPG fan, albeit I don't think he's played for a couple of years. So some time in the next few weeks we'll be leaving Hopesend Port, heading off across the wastes and exploring the Iron Coral for a game of Into The Odd...

It'll be my first game of 2016 and, I think, the first game I've run in over six months. Yikes. Following on from noisms' thoughts on imagination exercises, I'm wondering if there is a similar but more specific set of GMing exercises that people can do to build up their GMing ability. What do you think?

What can I do to get the old engine fired up again?

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