- Project STUDIO3: this is Issue 3 of A Random Encounter, where the focus is Vandel J. Arden. I've interviewed Vandel already, and now that Issue 2 is out, I'm starting the transcription process. This is on track for a mid-June release.
- Project STUDIO4: Issue 4 of A Random Encounter. I did the interview for this yesterday, and I'm aiming for mid-August for this one.
- Project OORT: I'm working on Into The Oort slow and steady; I didn't have the time or focus until recently to put the hours into this, but I'm getting there. It's taking longer than I thought, but it's coming...
- Project ESCAPE2: this will be the updated version of the print extra that came with Issue 2 of A Random Encounter. It's a little A5 micro-game. I had a lot of fun playing it recently, and I've heard from others who are going to give it a go soon. I think it's pretty good, but as part of another project (TBA) I'm interested in making this as slick and well-presented as possible.
- Project SHADES: this has morphed from what I had envisaged originally, but I still see this as a near-future, gritty, Cyberpunk-y sort of thing. Expect to see something of this over the coming months.
- Project JAGD: a recent idea for a one-shot game. It has phases that I'm trying to link together, but is sort-of random, sort-of procedurally generated. Like so many things in life and games, it's about the journey. Expect to see something of this over the coming months.
Friday, 29 April 2016
Projects Update, April 2016
Just after I released Oddpool in September, I wrote a short post about the various projects that were on my to-do list stuck on the wall next to my desk. Following something that I had seen Warren Ellis do in his regular mailing list email, I had decided to give them "cute" or "vague" names, descriptors that might only be tangentially related. Over the last six or so months my priorities and interests have changed, so here's my updated list of names and where I am now: