As
Oddpool has been out for just over a month now -
and there are still a few print copies left for around the price of a Starbucks coffee! - and because I want to make self-publishing RPG things a part of what I do, for fun and for profit, it seemed like a good time to look at the numbers and process involved thus far.
This is by no means a "how-to": I'm just going to say what I did, what I think went well and what I think I could do differently, and some little things I've learned along the way. I had three goals with making
Oddpool:
- To have fun making something and sharing it.
- To learn a little about the behind the scenes logistics of this kind of enterprise.
- To raise some money towards artwork for future releases.
In this post, I want to share some of the practicals on how I made
Oddpool, both my process for creating the files involved and what I did to make the printed editions. In a second post I'll look at what I did to set up a payment process, and how I went about sharing
Oddpool. Depending on how long I waffle in that post, it might be a third post before I get on to reflecting on what I've personally learned, and the numbers side of things, but I will get to them.