With the holidays coming up, it seems like a regular game might be out of the picture for a while. I know that noisms is trying to marshall us for some kind of game while he is back in the north west for a few weeks, so keeping my fingers crossed.
Instead, last night I spent some time looking over and updating my notes for a short campaign based on a Kickstarter scenario that I supported. Potential players might be reading this, so I'll be a bit cagey on a few details. Here's what I was thinking:
- It's the 1930s and the Dust Bowl is hitting hard. The players all find themselves in a small town that's hit harder than most.
- Bad stuff is happening... (can't say any more due to spoilers)
- Game runs on a mix of stripped down Cyberpunk with Apocalypse World health and harm rules: so stats and skills from Cyberpunk, but only a small number of hit points.
- Weapons are classified with the Apocalypse World tagging rules. So a hatchet is say, 2-harm close sharp messy, whereas a hunting rifle might be 3-harm long-range loud big.
- The BODY stat would act a little like Apocalypse World's armor rules to potentially reduce harm, as it wouldn't be "of the time" for characters to wear armor.
- Clearly, removing a lot of the anachronistic skills, tech and gear from Cyberpunk! Also thinking that I might do away with special character classes and skills completely. Possibly include possibility for players to nominate one skill in particular that they can re-roll on a critical failure (they have to articulate why that skill would be special for that character).
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