Wednesday, 25 May 2016

A few thoughts on playing

I mentioned in the last post that I had joined the pre-medieval Japan 5e game that noisms is running on a Sunday morning. This is the first campaign that I have played in for a long time – in fact, I'm really struggling to think about how look it must be since I have played in a regular game. A couple of years maybe...

I'm not going to AP about it all, you can go read noisms' wonderful, atmospheric descriptions. My character, Pasekur, a heroic former-NPC ranger who had been helping the party, was pretty lucky – lots of 20s, lots of useful skill checks – until he wasn't. First of all losing his axe on a fumble, then falling victim to a natural 20 from an opponent who clubbed him on the head with a rock, instantly killing him.

Taking over Toitoi, Pasekur's sister, was a little tricky. I'd not rolled up a character in 5e before. Not that this is hard, but it's just different. Over 90% of the games I played or ran in 2015 were either Into The Odd or hacked from it, and I think the others all came with pre-gen characters. While it was simple enough to play 5e, rolling up a character in a system I wasn't au fait with anymore was weird.

All that said, I like my druid – a class I've never played before – and am enjoying playing her. The setting oozes atmosphere. I've no idea how much prep that noisms has done, but the game feels seamless. There are no “loading times” - hang on a minute, erm, yeah, so, hmm – when we ask about something there is a response.

Like when I started playing RPGs in 2011, the more you play the more you want to play. June is a busy month, but I'm hoping to run something in that time... I'm sure I'll post about it here when I do.

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