As you walk the streets of the city, through the markets and thorough-fares, you
never know who is going to be blocking your way: trying to show you something entertaining, asking you for money, for help or
just being a damn nuisance. But what do they really want? And what might they be hiding?
Roll
three d10s for Performers (to see what they're doing), the Number (to
see what to roll to see how many there are in the particular troupe)
and Want (to see what their aim, as performers is - or possibly what they pretend to want). If the sum of the
three d10s is even, then the group also have a Secret; roll another
d10 for what else is going on with them.
Performers
|
Number
|
Want
|
Secret
|
|
1
|
Jugglers
|
1+d2
|
Money
|
Know the
location of something valuable
|
2
|
Mimes
|
1+d3
|
Food
|
One of
them is on the run for a crime
|
3
|
Musicians
|
1+d4
|
Change
|
Runaways
|
4
|
Buskers
|
2+d4
|
Help
|
Part of
a streetgang
|
5
|
Clowns
|
1+d6
|
Magic
|
Spies
for a rival city/country
|
6
|
Actors
|
3+d3
|
Fame
|
The
puppets of a wizard
|
7
|
Living
Statues
|
2d4
|
Violence
|
Slavers
trying to find people to kidnap
|
8
|
Poets
|
2+d3
|
Crime
|
Religious
zealots looking to convert
|
9
|
Comedians
|
2d6
|
Nothing
|
Pickpockets
who have settled on the players
|
10
|
Orators
|
3d4
|
Revolution
|
Undead/Monstrous
|
The Seven Hungers of Callista (Living Statues + 2d6 + Food + Part of a streetgang)
A group of seven women who stand suggestive in their stillness. Regular visitors to the market know to leave small parcels of food in the baskets at their feet, which stirs them into motion. They are the eyes and ears of the Black Ruins, a gang of muggers. They spot likely targets for their colleagues to rob.
Grimmers (Orators + 2+d3 + Help + Slavers trying to find people to kidnap)
Grimmers tell anyone and everyone that the world is going to hell in a hand basket. Taxes are too high, there is war and famine and evil magic and monsters. But you can help! Help them! Please...? If you do go with them and you seem like you might be of practical value, then you'll get coshed over the head and wake up in a wagon headed south...
Buddy and the Bass Lutes (Buskers + 1+d2 + Revolution)
Buddy and his two friends sing songs to inspire! They engage people with their marching pieces, Buddy on short fiddle, Gall on bass lute and Jero on bass lute. Their songs are based on centuries-old protest chants, and have no relevance in the current age. No one listens to them, no one likes them, and no one is going to join them.
Chuckles (Clowns + 3d4 + Violence + Know the location of something valuable)
In ragged threadbare outfits, half a dozen men stalk the streets daring you to laugh. They wear big red smiles, curly rainbow wigs and floppy shoes. Go ahead, laugh. They hear so much as a giggle and they'll go for your throat. They're lean, fast and strong and looking for any excuse to hurt someone. They love their freedom: if subdued, beaten down or if more than half are knocked out/killed then they will change tack and offer their store of treasures.
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