I'm trying to come up with my own homebrew dungeon and have some ideas for (hopefully) novel traps and situations; I'm wondering what people would recommend doing/thinking about when creating a dungeon. There are great resources out there of course:
- I got Vornheim a few months back and am really enjoying that.
- noisms linked to this guide to putting a mega-dungeon together, and that seems pretty cool.
- When I get it (maybe for Christmas), LotFP will help me put some numbers to things.
Rival Dungeon Delvers. Other groups exploring the dungeon who the party can ally themselves with or work against:
ReplyDeleteThe Cultists looking for some evil artifact
Monks looking to prevent the cultists and anyone else from discovering said artifact
The criminals using it to hide their contraband
The Sheriff looking to catch the criminals in the act
The Vikings looking to loot the place before you
The local government agent looking to tax/confiscate any treasure found
Here are some examples:
http://billygoes.blogspot.co.il/2012/06/witold-and-jolly-janissaries.html
http://billygoes.blogspot.co.il/2012/10/roving-cultist-thugs.html
http://billygoes.blogspot.co.il/2012/10/inspector-konrad-czacki.html
http://billygoes.blogspot.co.il/2012/10/the-twin-crowns-of-shrine-of-blessed.html
Thanks for your thoughts! That's really cool.
DeleteThank you, Nathan! Your post inspired me to do some Dungeon Mapping!
Deletehttp://billygoes.blogspot.co.il/2012/11/sandomierz-megadungeon-architecture.html