Mind Blast - you transmit thoughts to others when you want to, shocking imagery, horrible ideas, depictions of pain and cruelty.
The power was something that developed through your life; your family, when they were alive, never told you where it came from.
PCs use with violence; NPCs use maneuvering.
Paralyse - the tips of your middle fingers have venomous stingers in the nail bed that extend and retract.
The toxin, if unresisted, can stop a strong healthy person for at least an hour.
You're a freak of nature, it has to be said. If unused you have to milk the venom sacs in your palms once a week. After doing so there is a 4 in d6 chance that the toxin is too dilute for 4d6 hours.
PCs use covertly; NPCs use action.
Telekinesis - following an encounter with an otherworldly power you have been gifted with the ability to move things with the power of your mind. Nothing visible occurs around the object you want to move.
A psychological restriction that your mind imposes on itself is that the object moved must be something you could physically lift.
PCs use for themselves; NPCs use action.
Levitate - a blessing from a djinn means that you can rise from the ground, or slow yourself when falling. You cannot truly 'fly' nor can you express this ability on another.
The djinn embedded this power in your dead grandmother's wedding ring; you must be wearing it in order to levitate. You can attempt to levitate in combat to provide a more difficult target for your opponent.
PCs use for themselves; NPCs use action.
Memory Drain - the ancestors of your people were much sought after for their power to remove unwanted or painful memories. You don't know why you have this power, which last appeared in your people generations ago. You have to decide how best to use it, as there is no-one else to teach you.
You must have physical contact with the person whose memories you are trying to remove.
PCs use with love; NPCs use maneuvering.
Mutate - as a defence mechanism you steal DNA from others, splicing it in with your own. Good for hiding/disguise.
1 on d6, nothing happens; 2-5, you start to resemble the other person. 6, you become them, almost twin-like.
You need physical contact so that you can extract DNA.
PCs use for themselves; NPCs use self-protection.
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